Titolo: Damage, Inc. II Post di: Seymour su Dicembre 21, 2007, 21:29:18 Beh sì insomma, era solo per far vedere che si può fare un danno maggiore di quell' altro.
Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause bekins_ sent out Shedinja (lvl 1 Shedinja). Seymour sent out Ninjask (lvl 100 Ninjask ?). Ninjask used Swords Dance. Ninjask's attack was sharply raised. Shedinja used Agility. Shedinja's speed was sharply raised. Ninjask's Speed Boost raised its speed! --- Ninjask used Swords Dance. Ninjask's attack was sharply raised. Shedinja used Agility. Shedinja's speed was sharply raised. Ninjask's Speed Boost raised its speed! --- Ninjask used Swords Dance. Ninjask's attack was sharply raised. Shedinja used Agility. Shedinja's speed was sharply raised. Ninjask's Speed Boost raised its speed! --- Ninjask used Screech. Shedinja's defence was harshly lowered. Shedinja used Agility. Shedinja's speed won't go higher! Ninjask's Speed Boost raised its speed! --- Ninjask used Screech. Ninjask's attack missed! Shedinja used Agility. Shedinja's speed won't go higher! Ninjask's Speed Boost raised its speed! --- Ninjask used Screech. Shedinja's defence was harshly lowered. Shedinja used Agility. Shedinja's speed won't go higher! Ninjask's Speed Boost raised its speed! --- Ninjask used Screech. Shedinja's defence was harshly lowered. Shedinja used Agility. Shedinja's speed won't go higher! Ninjask's speed won't go higher! --- Ninjask used Swords Dance. Ninjask's attack won't go higher! Shedinja used Agility. Shedinja's speed won't go higher! Ninjask's speed won't go higher! --- Ninjask used Baton Pass. Seymour switched in Rampardos (lvl 100 Rampardos ?). Shedinja used Agility. Shedinja's speed won't go higher! --- Rampardos used Head Smash. It's super effective! Shedinja lost 96141000% of its health. bekins_'s Shedinja fainted. Rampardos was hit by recoil! Rampardos lost 0% of its health. --- Seymour: Beh Seymour: Otto cifre :°D Seymour: Quasi nove bekins_ has left the room. Seymour wins! Con la Stone Edge di Power Trick Shuckle con Life Orb (Rampardos aveva CBand), con tutti i power-up/down, ho fatto meno danno. Cioè, in realtà era senza Life Orb perchè l' ho dimenticato :°D, però quando lo provo edito e aggiungo anche quello. Va bene, ora potete lanciare i pomodori. :sisi Titolo: Re: Damage, Inc. II Post di: SADUZ su Dicembre 21, 2007, 21:36:35 e provare con power trick shuckle no? i 10 di def si dovrebbero far sentire....
Titolo: Re: Damage, Inc. II Post di: T0p0 G1G10 1337 su Dicembre 21, 2007, 22:20:23 Fa di meno.
Titolo: Re: Damage, Inc. II Post di: Troll face su Dicembre 21, 2007, 22:28:27 Nubbi, usate Rollout Shuckle batonpassando i drop difensivi con degli endure+focus sash -_-.
Titolo: Re: Damage, Inc. II Post di: g_f su Dicembre 21, 2007, 22:53:01 usate metronome, al sesto rollout fa un danno immane :°D
Titolo: Re: Damage, Inc. II Post di: Troll face su Dicembre 21, 2007, 23:09:29 ?
Titolo: Re: Damage, Inc. II Post di: phantom su Dicembre 21, 2007, 23:40:13 Metronome lo strumento, quello che potenzia un attacco se usato consecutivamente.
Titolo: Re: Damage, Inc. II Post di: Elros su Dicembre 22, 2007, 12:10:32 Arriva a dare un boost del 150% mi pare
Titolo: Re: Damage, Inc. II Post di: Troll face su Dicembre 22, 2007, 14:24:08 ah
Titolo: Re: Damage, Inc. II Post di: Seymour su Dicembre 22, 2007, 14:54:51 Omg stupendo! *_*
Titolo: Re: Damage, Inc. II Post di: -Reale- su Dicembre 31, 2007, 09:34:51 +STAB
Titolo: Re: Damage, Inc. II Post di: Sc su Dicembre 31, 2007, 12:48:50 Titolo: Re: Damage, Inc. II Post di: Troll face su Gennaio 07, 2008, 17:02:48 cotton spore ooooooooo
Powered by SMF 1.1.21 |
SMF © 2006-2008, Simple Machines
Traduzione Italiana a cura di SMItalia |