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Builder d'Élite
Élite Trainer
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« il: Marzo 04, 2007, 01:03:37 » |
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Quoto da Smogon un topic che dia una prima idea delle nuove velocitŕ-chiave, ma soprattutto incentrato sull'utilizzo dello strumento "Adherence Scarf".
Let me start with a quote from McGraw on one of the older Adherence Scarf topics- "Unless the initial surprise first hit is destructive enough, you are better off without it."
The first turn can potentially be one of the most important moves of any match, and surprise is everything. I have no doubt that some of our old favorites will remain strong- Salamence, Zapdos, Milotic, Swampert, Gengar. However, I really think that Adherence Scarf will shake up the metagame more than most people expect, if only because of the first turn. Here's my take on a few others that I'll be using or that I'll expect to see. I want to see what other people plan to use, and what the big speeds will end up being.
AS Hiidoran- With 373 speed, Modest AS Hiidoran outspeeds +spd base 120s, which includes Sceptile, Alakazam, and Dugtrio, and it beats all neutral unboosted standards. Modest Hiidoran packs more than enough firepower to hurt things badly even without any boosts. It's also worth noting that Timid Hiidoran beats Adamant AS Cross and any base 90s.
AS Roserade- Exact same deal as Hiidoran, but with Sleep Powder as its trump card instead of Explosion. Leaf Storm hurts.
AS Medicham/Heracross- This seems like the starter of choice for a lot of people as well as being incredibly useful all around, and I think we all know why. It's also the #1 pick on WiFi right now, from what I've been told. Adamant AS Cross tops off at 403, though many will stop at 397 to beat the 130s. Of course, everyone will want to outspeed the other Heracross, so I actually foresee 404 being the new magic number for Salac boosters. Maybe even 405 for the Agility/Rock Cart pokemon that run 202 to beat Heracross. JollyCross reaches 442, though that seems like overkill. Medicham is slightly slower but noticeably more powerful, and for the most part the same numbers apply. Also, AS Cross is quite awesome as a sleep taker for any team.
AS Machamp- Jolly Machamp can hit 343, and 340 is enough to outspeed +speed 105s. Adamant Machamp just barely outspeeds the neutral 105s, which isn't bad. Of course, this Machamp has No Guard and Dynamic Punch because a 100/100 Fighting attack and 100acc confusion is seriously scary. Of course, max speed does mean passin gup on Machamp's nice defenses, so it's questionable.
CB Mukkuhawk- It's... a standard CBer. Nothing new here, though with its nice STABs and type coverage, it's at least equal to CBmence as a lead. Also, nothing attracts Skarmory like a CB Normal, and Somersault is just oh so convenient.
AS Mukkuhawk- Eh... Let me just copy/past from my last RMT. "Last time I tried this, I was told that Mukkuhawk is fast enough already and to use a Choice Band, but when you look at other common starters, it really doesn't seem nearly fast enough without the boost. I figure AS Cross will probably be #1 choice, at least in the early metagame, so this is a nice way to reliably outspeed it for the kill. Also, against opponents that Mukkuhawk can't beat (Salamence, Swampert, etc) it is guaranteed to Somersault out first, and then it can go to something like Gyarados (for the double Intimidate) or whatever other counter you might have for their switch. I think one thing that people aren't understanding is that 395 is no longer the magic speed to beat, with all these ASers leading teams. When 396 or 403 Heracross becomes the standard starter, a lot of common leads will have to adapt or they'll be phazed out. I have a feeling that this will catch on eventually and it will lose effectiveness, but it should work well in early DP at least."
AS Base 100s- Zapdos, Salamence, Jirachi, Flygon, Gaburiasu. I think this is rather stupid, but not everyone does, so be prepared to see a lot of these. I wouldn't be surprised to see ASmence with Meteoric Swarm as a lead used for no other reason than to counter other Mence/Gabu.
AG Salamence- CBmence with better type coverage and STAB Overheat, really. Nothing innovative, but still cool.
Flame Orb Swellow- Protect turn one, unless you predict a set-up. Facade turn two. Somersault to counter turn three. Not a difficult set-up at all to get a very strong CBer. Eh.
AS Gengar- There's a couple of Japanese kids on GameFAQs who swear by this thing. At first I laughed at the redundancy of it, since Gengar outspeeds so much anyway, but well... Common counters must emerge to common metagame threats. Psychic/T-Bolt Gengar (go ahead, laugh) does beat AS Mukkuhawk/Heracross quite reliably, and I don't think anyone's crazy enough to try to beat 525 speed. This will go first against everything that matters except Ice Pebblers and the rare Palette Punch Metagross (who all consequently get burned/slept). I heard of an AS Alakazam being used as a lead JUST to beat AS Gengar, but that's just crazy talk.
AS Aerodactyl- This just might be the worst idea I've ever had, so don't judge me. This has one purpose and one purpose only- to beat other 130+ leads. This way, you can use Adamant for the power boost and you can actually invest some EVs in HP or Defense. Wouldn't it be cool to see Aerodactyl actually resist Normal attacks? This is stupid and outlandish, but who would ever expect it? It certainly pisses off Ninjask leads.
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